Informed aimlessness
Flaneur
Trying to capture something makes me focus outward, pay attention. It is also the beginning of my synthesizing the experience. Of becoming actively involved in it and not just a passive observer.
Entertainment Is Not Play
Encouraging active play may be a worthwhile goal but it’s so easy to give into passive entertainment.
Composing One’s Life: Changes of State
The beauty and meaning of each moment is apparent only in relationship to every other moment; as part of the puzzle and pattern of one’s life.
Search Versus Serendipity
Serendipity happens more to those who seek, to those whose minds are prepared both to look and see.
Mission Impossible: Ghost Protocol
Mission Impossible: Ghost Protocol is straight forward action from beginning to end. In fact, it is very much like The Adventures of Tintin and I like them both for the same reason: simplicity. The good guys are good and the bad guys must be stopped. There’s a job to do and our heroes get it done. The focus is on the method not the motive. I also appreciate that Ghost
Appliances vs Tools: Are You A User of a Maker?
“Don’t tell me what it’s for; tell me what it does.” This conflict between developer intention and user desires drove my interest in user experience design. My internal disconnect comes from the fact that demographically I’m an “ordinary user” but psychologically I’m not.
Trading on Your Good Name
When you focus on building a reputation, your concerns — the kind of tools you design to do that — are different than when you focus on building relationships.
Glenfinnan Monument, Loch Shiel
that image of the mountains sliding into Loch Shiel is one of my favorite natural features. I think it was something I often drew before I ever saw it in photographs or in real life. So when I saw it for the first time, I felt recognition, as if I were looking on a memory come to life.